Emmingon's Reign

Around the fire?

Finished off the crypt below the ruins to find out that Emmingon had raised a former king from the dead and was attempting to make him look living to rule over an army of undead. After killing the undead king, transported to a magical room that attempted to teach the characters the evilness of fighting with weapons, only to have a dream about days past. Characters were then transported to an unknown location near a group of occultists attempting to summon their "god". Occultists attacked the party due to cleric. Discovered they are somewhere along the beginnings of the Mutton River to the north east of Mythgrove. Found a horse and cart with:  

Oil of mage armor x4
Potion cure light wounds 
Cart (15gp,  200lb), with horse, heavy
  -6 bedrolls
  -3 boxes of 20 candles
  -3 iron bar (1sp ea, 5lb ea)
  -4 steel bar (5sp ea, 5lb ea)
Black pearl (350gp)
Coral (100gp)
Bloodstone (50gp)
Bloodstone (25gp) x 3
Rhodochrosite (13gp)
Turquoise (10gp) x6
Ivory (60gp)
Peridot (45gp)
Onyx (65gp)

Alchemist lab
Block and tackle 
2x lantern
6x torch
10x 2lb bag of caltrops 
50ft rope 
Hammer
10x piton
Small chest with a couple journals, a quill and ink and a bar of wax and signet ring
Healers kit
Masterwork thieves tools 
15lb oats

 

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Ruins of Heartburg

Woke up from camp to find out that there was a possible sighting of zombies at some nearby ruins. The paladin and cleric that were camping in the same area were unable to check out the claim due to having prisoners.

Went to ruins to check it out and found a crypt below ruins of what is believed to be a castle.

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Our story so far.

Sent down to kill off some pests in the basement of The Topaz Cauldron, adventurers find a secret door that leads to the sewers. They are caught by a man who realizes they know too much and attempts to kill them. They leave the scene wondering what the heck is going on. Venturing back into the sewers, they discover that they are working against drow, who are trying to expand the sewer system to attach to storehouses and shops, looking to bring in items that look to be of high value for shops to sell. Emmingon has killed the mayor and made him a zombie, who he can control. The mayor has raised taxes continuously, and filters the money into Emmingon's hands. They have left Dafeld on a mission to talk to a wizard who may be able to help them on their quest.

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